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> One button control A button has two states: Pressed and released. Call it a low level mechanic or simply a basic action. It can be used for Movement, Attacking or Activation of actions, items, etc. One simple button can have multiple functions on the same level, making it a precision action or a strategic decision to use it. Call it one button multiple systems or simply creativity. What is expected from the teams: - Simple mechanics like “Canabalt”, “Jetpack Joyride” or “Tiny Wings” with many of the other players actions being automatic. Or other genres like “Playerless: One button Adventure”, “One more line” or “G-Switch” series. - Simple game design document and a competitive analysis
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