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Analyzing your competitors, and knowing your players and audience it’s an essential part of designing and building a successful new game. For our 2nd task, we would like you to focus on the game “Blades of Brim” from SYBO, the developer behind the mega-hit “Subway Surfers”. Kick-off by playing it and analyzing what makes it unique and fun to play. We are sure you will like some parts but also find mechanics and levels you can improve. As the main goal of this task, we would like you to prototype an improved mechanic ( not the full game :) ). Deliverables: PDF with your “Blades of Brim” analysis ( gameplay and target audience) + Playable prototype demo of one of the mechanics.
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