UNIVERSITY GAMEDEV LEAGUE
RULES OF PARTICIPATION
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1.1 - University GameDev League is a competition for university students organized by Nine66
together with its partners and sponsor partners. The goal of this competition is for
Universities Students to showcase their skills and become aware of the work of other Game Dev
Students around the Globe.
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1.2 - By participating in this competition the participant agrees that the personal information
collected from participants connected with University Gamedev League competition can be used by
Nine66 and its partners within the competition communications.
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1.3 - University GameDev League 2022/23 competition goes from March to August 2023.
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2.1 - Organizer : Nine66, a company registered in Saudi Arabia that is creating an integrated
support system for game developers across the globe, providing infrastructure, skills
development, network and advisory services to game developers and studios.
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2.2 - Partners: companies or organizations that will work with Nine66 to organize this contest.
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2.3 - Sponsors Partners: Companies and/or organizations supporting the competition financially
or with content and awards in return for brand exposure and engagement.
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2.4 - University: Recognised higher education institutions from any country.
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2.5 - Team: Group of participants.
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2.6 - Participant: A university student, faculty, alumni or a team member who are registered to
participate in the competition.
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2.7 - Public: Any user registered on the website.
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2.8 - Jury: Jury members are individuals invited by the organizer and its partners to evaluate
each task.
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2.9 - Season: University GameDev League 2022/23
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3.1 - Any University can register to participate in the Competition by registering on the
competition’s website.
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3.2 - Each university can put forward multiple teams.
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3.3 - The contact person from each University is responsible for submitting the registration
form for each team and its team members (participants) so that they can complete their team and
personal profiles.
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4.1 - The minimum number of team members is 3, and the maximum number of team members allowed is
10.
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4.2 - The participant fills up all required submission forms with genuine information.
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4.3 - The team will retain full rights to any Code, art, IP generated during the completion of a
task. Nevertheless the Organizer and its partners are granted a perpetual non-exclusive
royalty-free license to reproduce, display and use in media and PR communication of the assets
created within each task.
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4.4 - The team will accept full responsibility for any claims represented to the Organizer by
Third Parties regarding the task or any other material submitted by the team.
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4.5 - All participants must be university students, faculty, alumni or have other connections to
the University forming the team.
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4.6 - Team members can be replaced, added or removed during the league until the end of Season
by notifying the Organizer in writing.
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4.7 - By registering for the league, the participant allows the Organizer to contact the
participant via e-mail about matters related to the competition.
- 5.1 - All tasks will be given by the Organizer with the following parameters:
description, date,
output format, prize, jury members.
- 5.2 - The tasks are divided into two types: Online and Presentation. The
Presentation is the
final task only available to finalists.
- 5.3 - The submitted task must not include offensive, discriminatory, or Not
Safe for Work
content of any kind.
- 5.4 - The official used language in the competition is English. Submissions in
other languages
will NOT be considered.
- 5.5 - The task itself must be made within the task announcement period, and no
tasks or updates
may be submitted after the due date.
- 5.6 - You may use pre-made, publicly available, and purchased assets, as well
as any other
assets you have the legal rights to use.
- 5.7 - Teams can upload multiple entries per task, only the recently submitted
entry will be
evaluated.
- 5.8 - The Organizer reserves the right to refuse an application or remove a
task, team, or
participant from the competition at any point, including but not limited to fraudulent
participation information, inappropriate or unsuitable content, missing crucial task submission
information or content, or any other breach of these rules by the participant.
- 6.1 - Votes are cast by 3 categories of evaluators: Jury, Participants and
Public.
- 6.2 - Each category evaluator will count for 1/3 of the votes.
- 6.3 - Votes are cast by sorting the games by rank from 1-x with x being the
total number of
tasks uploaded by teams participating in a task.
- 6.4 - Jury and Participants will vote during a specified time, once during the
task period,
public voting is open continuously.
- 6.5 - Public can vote only based on registration to avoid duplicate votes.
- 6.6 - Jury members for a specific task will be announced at the time of the
task release.
- 6.7 - All evaluations are visible to the public on the public leaderboard at
any time.
- 7.1 - Each task includes a task prize that will be allocated to the winning
team.
- 7.2 - At the end of the Online tasks period, the top 2 teams will be invited
to the Finale in
Riyadh.
- 7.3 - The teams invited to the Finale will be provided with 6 travel packages
to Riyadh that
include 5 team members and 1 university representative. Each travel package includes 1 economy
class ticket to Riyadh and back to the team’s destination, and 4 nights accommodation in Riyadh.
- 7.4 - The next voting team will be selected if a team selected to the finals
cannot participate
in person within two weeks of notification.